Free the Divine Beasts - The Legend of Zelda: Breath of the Wild Guide - IGN (2024)

This part of IGN's Zelda: Breath of the Wild wiki guide will walk you through the starting stages of the biggest main quest in BotW: Free the Divine Beasts.

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Of course, the token feature of BotW is the ability to free the divine beasts in any order. This quest is an open-ended and multi-faceted quest that spans all over Hyrule, requiring you to cleanse the giant mechanical wonders of Ganon’s corruption. To do so, you’ll need to meet with each of Hyrule’s races in the four corners of the land, where you'll meet the Zora, Gorons, Rito, and Gerudo tribes. Where you start and finish and is entirely up to you, as you can go after any of the four beasts in any order - though some may prove more difficult than others.

On this page:

  • BotW Divine Beasts Order
  • Divine Beast Vah Ruta: Getting to Zora’s Domain
  • Divine Beast Vah Rudania: Getting to Goron City
  • Divine Beast Vah Medoh: Getting to Rito Village
  • Divine Beast Vah Naboris: Getting to Gerudo Town

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BotW Divine Beasts Order

For the sake of simplicity, we’ve put them in order of what we believe is the easiest progression path:

  1. Divine Beast Vah Ruta of Zora’s Domain (Lanayru)
  2. Divine Beast Vah Rudania of Death Mountain (Eldin)
  3. Divine Beast Vah Medoh of the Hebra Mountains (Hebra)
  4. Divine Beast Vah Naboris of Gerudo Desert (Gerudo Wasteland)

In order to progress into more specific quests for each region, Link needs to meet with the elders of each race. The guides below will get you started on your way to completing the four BotW Divine Beast quests.

Jump To:
Getting to Zora's Domain
Getting to Goron City
Getting to Rito Village
Getting to Gerudo Town

Divine Beast Vah Ruta: Getting to Zora’s Domain

Video Guide: Getting to Lanayru Tower

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To kickstart the Divine Beast Vah Ruta quest, you first need to meet the right folks at Zora's Domain.

From Kakariko Village, there are a few ways you can reach the realm of the Zora’s, and start the quest to reach the domain.

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The easiest way is to head North out of town past Ta’loh Naeg Shrine and head towards the Lanayru Tower in the distance. You can cross the large river below by paragliding, but beware as the tower is guarded fiercely by many Bokoblins and Moblins.

If you’d rather take a slower route, you can pass through the many islands in the swamps below the tower - but beware as a Guardian patrols near the Daka Tuss Shrine. You can also take the longer scenic route through Central Hyrule by taking the roads going North of the Dueling Peaks Tower. You’ll find Riverside Stable along the way, as well as Wahgo Katta Shrine nearby. Further up you’ll find the Wetland Stable near Kaya Wan Shrine. After crossing Thims Bridge, take the right to head onwards to Lanayru Tower as you pass Sheh Rata Shrine on a small island full of brambles.

Whether you approach Lanayru Tower from behind or take the front bridge - one of two things will happen. On top of the Resurrection Tower, you’ll meet a Zora named Gruve.

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He’ll explain he was sent here by Prince Sidon of the Zora to look for Hylians, but can’t seem to get his attention, and that he is down on the blue bridge below near the Soh Kofi Shrine (where another Zora will direct you to Sidon if you went to the Shrine first). Meeting Sidon will trigger the next quest for the Zora - Reach Zora's Domain.

Divine Beast Vah Rudania: Getting to Goron City

Video Guide: Getting to Eldin Tower

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To kickstart the Divine Beast Vah Rudania quest, you first need to meet the right folks at Goron City.

The road to the Gorons is thankfully just North of Lanayru Tower, grab a horse and start heading up the slopes towards Eldin Canyon.

As you pass Trilby Valley on the left, beware of a wandering Ice Wizzrobe among some ruins on the right - as prolonged conflict can bring a blizzard down on your head.

When you reach a fork in the road, note the right path leads up to the Akkla region, while the left goes to the Maw of Death Mountain. Be wary of travelers here - some may be friendly, some may be Yiga Clan in disguise. The road ahead is fairly treacherous and many strong Bokoblins are ready to ambush you - but if you can make it past you’ll find the Foothill Stable, with the Mo’a Keet Shrine on the hill above it.

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Here you can find a Goron merchant selling ore, a potential shrine quest, and a girl named Gaile who will sell you very valuable Fireproof Elixirs. Death Mountain is a very hot place, and you’ll need to be prepared unless you want to literally burst into flames.

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Continuing on, you’ll pass the first trail marker for Death Mountain as you pass a series of lakes in the Maw of Death Mountain. High above rests the Eldin Tower which you should be making your way to. However, the road up ahead is lined with fire chuchu and fire keese - and worse. Up ahead lurks an active Guardian, which may be too hot to handle at this point. If you’re on horseback, you can try riding past and snipe it in the eye to stun it as you move on and hopefully outrun it. If not, you can always go for some rock climbing to move around it.

Past the Guardian lies a cave lined with more Fire Keese, and the sloping path will double around back towards Eldin Tower. At the second trail maker, the road will end for horses - making the next leg of the journey on foot.

Climbing up the ridge, you need to be extremely careful. If you get close to the lava flows, the temperature will flare to extreme heat, and any wooden weapons and armor will burst into flame - as will you! Even heat reducing elixirs won’t help, only flameproof ones. You can still skirt the edge of the ridgeline to stay out of the heat as you make your way to Eldin Tower, but another Guardian is in your way.

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Unless you plan to tangle with it on your own, you can try paragliding from the nearby high cliff around to the one behind the Guardian to bypass it. Up the hill you’ll find a powerful Lizalfos guarding a chest and beyond him, the Eldin Tower awaits.

Video Guide: Getting to Goron City

From this point on you’ll have no choice but to use a Flameproof Elixir if you want to make the next leg of the journey to the Goron Village.

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Keep heading down the path and take out any Fire Chuchu as well as Rock Octorok who make their home in the roads here. They have a nasty habit of sucking in before launching flaming boulders at you, but hiding behind rocks when you try to attack. When they start sucking, toss a bomb at them and detonate when they suck it in.

As you move through a scorching valley of lava rocks, beware the largest one, as it’s actually one of the Talus minibosses, the Igneo Talus. If you’re pressed for time, dart past it and climb up the cliff wall avoiding the lava rocks. Cross the bridge and head into the Goron Southern Mine.

If you really need a break from the heat - you’re in luck. A Hylian named Kima resides here in fireproof armor, and will give you some if you can get him 10 Fireproof Lizards which are lurking literally everywhere in this area. If you haven’t already, you can also make your own Flameproof Elixirs by combining them with monster parts.

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The last part of the journey to Goron City should be much easier with a better abundance of fire protection. However, as you climb the long slope towards the giant face of a Goron carved out of rock, a sudden shower of magma boulders will rain down from above. Quickly take cover under anything you can until it passes, and keep moving on until you get your first sight of the Divine Beast.

Inside Goron City, you can find a lot to do. A Goron child named Offrak races around town selling Flameproof Elixirs, while the nearby armor shop sells Flamebreaker Armor, Flamebreaker Boots, and the Flamebreaker Helm. There are also two stores, an inn, and the Shae Mo’sah Shrine up above the city. Your target is the Godon Boss, Bludo, that stands in front of the big black building at the back. Speak to the Bludo to begin the quest Divine Beast Vah Rudania.

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Divine Beast Vah Medoh: Getting to Rito Village

Video Guide: Getting to Ridgeland Tower

To kickstart the Divine Beast Vah Medoh quest, you first need to meet the right folks at Rito Village.

From the West side of Central Hyrule, the best way to reach the Rito is by traveling the roads North that take you through Outskirt Stable (the other road leads to the Central Tower, but it is heavily monitored by Guardians on all sides).

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The road out of Outskirt Stable will take you past Satori Mountain and the Sanidin Park Ruins (which holds one of the crucial Memories of Zelda). As you cross Jeddo Bridge (and spy the Minstrel Kass playing nearby with a Shrine Quest for you), you should spy the Divine Beast that soars the skies ahead, as well as Ridgeland Tower further North.

You can try to ascend it if you wish - but be warned, it lies in a large pool of water surrounded by both Blue and Black Lizalfos as well as Electric Wizzrobes, and can prove deadly to those without the right gear.

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Video Guide: Getting to Rito Village

Moving West from the Ridgeland tower, continue on the road (watching for travelers who may or may not be Yiga Clan Assassins) until you reach the Tabantha Bridge Stable with the Shae Loya Shrine just above it.

Crossing the Tabantha Great Bridge, be wary moving into the valley below Piper Ridge. Two Fly Guardians patrol this little valley, and circle large rock pillars. Gauge their patrol patterns, and you should be able to gallop through on horseback while they are on the other sides of the rock pillars. If not, you can go above the ridge to bypass them.

You should also take the time to scale the Tabantha Tower - just be warned, it’s crawling with all manner of tough Moblins, Bokoblins, and Lizalfos, and is also covered in Malice, requiring you to be careful as you make your way around the tower.

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Further up the road you’ll find a large ridge guarded by a Stone Talus, and beyond it is a small bridge letting you get a good look at Lake Totori off to the left where the Rito Village lies. You’ll just need to pass through one last canyon guarded by Lizalfos before you find the long sloping hill down to Rito Stable and the Rito Village beyond.

Rito Village is a tiered settlement on the Totori Lake that rises above and is full of things to do. This includes an inn, general store, and clothing store. There’s a few quests to undertake, and you can also find Akh Va’quot Shrine near the top where the Rito Elder lives. Speak to the Elder to start the quest Divine Beast Vah Medoh.

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Divine Beast Vah Naboris: Getting to Gerudo Town

Video Guide: Getting to Wasteland Tower

To kickstart the Divine Beast Vah Ruta quest, you first need to meet the right folks at Gerudo Town.

To find the reclusive Gerudo in their desert, take off from the West side of the Great Plateau, riding South from the Outskirt Stable across the Digdogg Suspension Bridge (mind the Hinox) into the mouth of the canyon leading to Gerudo territory.

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Aside from a few Bokoblins on horseback, the trip is fairly calm - so long as you watch for boulders dropping from above.

At one point enough may fall to block your path, but luckily there should be a metal boulder among them to swing around with Magnesis to clear a path.

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As you reach the end of the canyon you’ll come upon the Gerudo Canyon Stable, with the Kay Noh Shrine just above it. Looking further up South, note the large quarry along the hills that makes for easy climbing, and stop to explore further South up the hills to spy the Wasteland Tower. Head up the ladders until you can move back East across the rock bridges toward the tower.

There are many Moblins to contend with on these hills, and even worse are the electric keese and chuchu that accompany them. Fight carefully as you ascend until you reach an arch and either head under or climb it to find the tower on the right.

The Wasteland Tower is fairly devoid of enemies, but is surrounded by a bog that will suck you in. One side, there are several stone slabs and plenty of metal crates. You’re going to need to stack crates to make a platform close enough to the slabs, then send a crate slamming into the furthest slabs to create a domino effect to lean them against the tower, providing you a way up.

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After claiming the Wasteland Tower, head back to the stable and make for the desert. Unfortunately your horse can deal with the sinking sand, so you’ll have to make for town on foot. As you make for the nearest group of trees, you’ll see the Divine Beast Vah Naboris trekking its way across the desert, kicking up a veritable storm. Enter the Kara Kara Bazaar to learn that Gerudo Town isn’t really friendly towards males, so something will have to be done about getting you in.

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When you feel like trying yourself, make the trek Southwest to Gerudo Town (remember things get hot during the day and cold at night so gear yourself appropriately), and beware of camouflaged Electric Lizalfos. Be sure to check the Daqo Chisay Shrine next to the entrance before trying to gain access - and sure enough, entry will be denied. However, the man lurking near the shrine thinks he knows a way to get in. This will begin the quest to get in - Forbidden City Entry.

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Free the Divine Beasts - The Legend of Zelda: Breath of the Wild Guide - IGN (2024)
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